package com.springleaf.arena.display
{
	import com.springleaf.common.display.UISprite;
	
	import flash.display.BitmapData;
	import flash.geom.Rectangle;

	public class UIDisplayableObject extends UISprite
	{
		//do we really need x and y ?
		private var _xPosition:int;
		private var _yPosition:int;
		private var _xDecalation:int;
		private var _yDecalation:int;
		private var _value:int;
		
		public function UIDisplayableObject() {
		}

		public function get xPosition():int
		{
			return _xPosition;
		}

		public function set xPosition(value:int):void
		{
			_xPosition = value;
		}

		public function get yPosition():int
		{
			return _yPosition;
		}

		public function set yPosition(value:int):void
		{
			_yPosition = value;
		}

		public function get value():int
		{
			return _value;
		}

		public function set value(value:int):void
		{
			_value = value;
		}

		public function get xDecalation():int
		{
			return _xDecalation;
		}

		public function set xDecalation(value:int):void
		{
			_xDecalation = value;
		}

		public function get yDecalation():int
		{
			return _yDecalation;
		}

		public function set yDecalation(value:int):void
		{
			_yDecalation = value;
		}


	}
}